Cry Havoc for this open world cyberpunk dog-fighter inspired by G-Police

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https://www.rockpapershotgun.com/cry-havoc-for-this-open-world-cyberpunk-dog-fighter-inspired-by-g-police

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As such, the thing that turned me off initially about the G-Rebels demo is that I can see all the way to the horizon. I’m not sure how I feel about it being so bright, either - rather than a sun-starved Jovian moon, the new game is set on Earth, albeit a dystopian Earth where most people live in floating megacities.

How picky can you get. Not even an explanation as to why these things would be negative aspects. Just stated as such.


Loved G-police and certainly would love to try this.

Me too, and I was disappointed that the second chapter was a PlayStation exclusive back then.

I would love to play this new incarnation if it does not get too repetitive and exploration is rewarding in some way.



Article doesn’t make this clear, but there’s a next fest demo you can check out right now if you want


Let’s hope there will be a VR version.

Edit: Seems like it is planned:

Will G-REBELS Support VR?

If you look at the final screen of the G-Rebels trailer, you’ll spot the logo of our partner studio “Nord XR”. They’re specialized in all things VR since 2017.

We’re evaluating how to realize VR support best. G-Rebels was designed from day one with VR in mind, but it’s too early to officially confirm anything just yet.


I loved G-Police and will be checking this out

Come to think of it the PSX did have some pretty good flight/space sims. The Colony Wars series was awesome especially Vengeance.


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Absolutely keeping an eye on this.

G-Police was fantastic - it was somewhat hamstrung on PS1 by the technical limitations, but the story was absolutely phenomenal. I need to go back and play it - and eventually play Weapons of Justice too.

Fingers crossed for this game.

You can get the PC version on MyAbandonware:
https://www.myabandonware.com/game/g-police-a4m

Some heros wear capes…some post download links to games….



I only ever played it on PC. I can imagine how it might be scaled back for the PS1 hardware. Hopefully I can try that out some day!

In fairness, they had some graphics options in where you could manually set the draw distance - and thus, the tradeoff for frame rate - on a slider. Fortunately, the targeting button worked even when the draw distance was set super close and enemies were culled by the engine, so with a change of play style one could enjoy the game at a sensible pace.

I still remember mission 9 though - collecting the bombs and dropping them safely elsewhere. That was infuriating.




Article doesn’t make this clear, but there’s a next fest demo you can check out right now if you want

The demo really impressed me too. Not super polished, but very good bones. Very pretty, very good vibes.



Is there HOTAS support?


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Amiga baby. I’m ancient.



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